Journal of Nursing Education

Syllabus Selection 

Using Electronic Gaming to Promote Evidence-Based Practice in Nursing Education

E. Ann Mohide, MHSc, MSc; Nancy Matthew-Maich, MSc(T); Heather Cross, MN

Abstract

Using Electronic Gaming to Promote Evidence-Based Practice in Nursing Education

Interactive teaching-learning strategies may help students access, interpret, and apply high-quality research to classroom and clinical courses. The Evidence-Based Practice Challenge combines electronic gaming with the use of research from abstraction journals and syntheses, such as Evidence-Based Nursing and the Cochrane Library, respectively. In this article, the seven-step Evidence-Based Practice Challenge is outlined, and results of a preliminary student evaluation are presented. [more...]

Abstract

Using Electronic Gaming to Promote Evidence-Based Practice in Nursing Education

Interactive teaching-learning strategies may help students access, interpret, and apply high-quality research to classroom and clinical courses. The Evidence-Based Practice Challenge combines electronic gaming with the use of research from abstraction journals and syntheses, such as Evidence-Based Nursing and the Cochrane Library, respectively. In this article, the seven-step Evidence-Based Practice Challenge is outlined, and results of a preliminary student evaluation are presented. [more...]

Using Electronic Gaming to Promote Evidence-Based Practice in Nursing Education

Interactive teaching-learning strategies may help students access, interpret, and apply high-quality research to classroom and clinical courses. The Evidence-Based Practice Challenge combines electronic gaming with the use of research from abstraction journals and syntheses, such as Evidence-Based Nursing and the Cochrane Library, respectively. In this article, the seven-step Evidence-Based Practice Challenge is outlined, and results of a preliminary student evaluation are presented. [more...]

10.3928/01484834-20060901-10

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